I helped out a little bit with a Sonic fan game back in January, and was trying to flesh out the personality of one of the characters previously designed for the game. The character happened to be a Chao with a rather big role in the storyline, and he would hang around with Sonic during cutscenes along with push the story forward.
To contrast with Sonic’s energetic personality, I played around with giving this character a more controlled, level headed and proper personality. I also tried tweaking the original design of the character to give more flexibility with expressions.
Overall, it was an interesting assignment. Even though it was a fan game, I had never helped with a game before in a position other then director or programmer, so it was a learning experience with being in just an artist position and watching people further develop the stuff I drew for the game.
I draw a lot in my notebooks during class.
They say it’s actually good to sketch during lectures, but judging from my experiences, I find that kinda debatable. Maybe I’m just terrible at remembering what happens in class. XD
Tested out some more awesome inking brushes that I bought a little while ago. I think I’m a big fan of the Chisel brush so far, but they’re all lots of fun to mess with.
Also took the opportunity to completely ignore anatomy, kinematics and draw a few characters that I have wanted to draw for quite a while.
It’s been a while since I painted something, and I wanted to try out some new brushes I bought.
I may have got a tad messy with the coloring here though…
Last re-skin for this weekend, I promise. Go check it out over at the Steam Workshop!
I’ll honestly be surprised if anyone remembers this show, but that’s what made working on this skin so much fun. XD
Now that I got the initial excitement out of the way (and even made a list of reskins to make in the future), I’ll probably try to slow down with making these from now on and release them at a more moderate pace.
Here’s one more reskin for today.
This one could honestly use some more development, but it’s a start. I’d like to try adding some more custom animations in the future with this one, and maybe get her spear involved instead of just a sword.
If you have Guacamelee: Gold Edition on Steam, feel free to download this over at the Steam Workshop and try it out for yourself. And please let me know if you find any graphical glitches with it. I’m still trying to figure this stuff out, but any help in finding graphical bugs is greatly appreciated.
Does this count as an art blog entry? Cause I think it does.
Been getting into modding Guacamelee: Gold Edition lately, because it’s so easy to modify the main character sprites, yet they look so awesome in action. To start off, here’s our favorite echidna who skipped leg day.
Check it out on Steam Workshop and try it for yourself! And let me know if anything glitches out on you while playing or if anything looks strange.
Also, if you have any ideas for other characters you’d like to play as in the game, let me know. I’m interested in taking requests, because it’s just that much fun to mess around with this game. :)
It appears we are witnessing two lovers passionately pulled towards each other and embracing their grace and majesty.
Made this as an excuse to test out my new Picarto channel.
Welcome to the new official home page for “Project Emerl”, an animated series!
…Well, it’s not an animated series quite yet, to be honest. We are currently emerging out of pre-production and are heading towards producing a pilot for the concept. However, after a year and a half of work in our free time, the foundation is approaching completion and we’re starting to move into the next stage: bringing these goofy characters to life!
Here, you’ll find us posting stuff about the project, including filling you in on what the heck this show is about, what we have developed so far for the characters and the world they inhabit, and so much more. We’ll be putting up animation tests, concept artwork and all of that good stuff as we continue to develop the concept and push towards a pilot episode. If we need more helping hands while producing this concept, you can be sure that we’ll also make a post here and on our Facebook page detailing what we need help with and how to apply.
We hope you’ll be interested in sticking around and keeping up with our humble project!
-Nick Kalmar (Piggybank), Project Director
We set up Tumblr and Facebook pages completely dedicated to Project Emerl! Feel free to follow these pages if you wish to receive more updates on this gigantic project! I might post bigger updates on my art blog now and then (including job openings when needed), but I’m going to try and keep a majority of the Emerl-related updates over on the new pages from now on.
Remember the part in that one Sonic game when Knuckles glided so fast that he went up in flames?